Warforged

Warforged Racial Bonuses

Composite Plating (Ex):
The plating used to build a warforged provides a +2 armor bonus. This plating is not
natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged cannot wear armor or magic robes. A warforged can be enchanted just as armor can be. The creature must be present for the entire time it takes to enchant him.Composite plating also provides a warforged with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.

Light Fortification (Ex):
When a critical hit or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally

Most warforged have levels in martial classes such as warrior, fighter,or occasionally paladin, ranger, or barbarian. Some warforged abandon their warlike heritage, becoming spellcasters or even rogues.

Warforged characters possess the following racial traits.

+2 Constitution, –2 Wisdom, –2 Charisma.
Warforged base land speed is 30 feet.
Special Qualities (see above): Composite plating, light fortification, living construct traits.
Automatic Language: Common. Bonus Languages:None.
Favored Class: Fighter

Living Construct Subtype:
A living construct is a new subtype of construct, a created being given sentience and free
will through powerful and complex creation enchantments.Living constructs combine aspects of both constructs and living creatures, as detailed below.
Features:
A living construct derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects.
Traits:
A living construct possesses the following traits(unless otherwise noted in a creature’s entry).

Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures.

Unlike other constructs, a living construct does not have low-light vision or darkvision.

Unlike other constructs, a living construct is not immune to mind-influencing effects.

Immunity to poison, sleep effects, paralysis, disease,nausea, fatigue, exhaustion, and energy drain.

A living construct cannot heal damage naturally.

Unlike other constructs, living constructs are subjectto critical hits, effects requiring a Fort save, death from mas-sive damage, nonlethal damage, stunning, ability damage,ability drain, and death effects or necromancy effects.

Unlike other constructs, a living construct can use therun action.

Living constructs can be affected by spells that targetliving creatures as well as by those that target constructs.Damage dealt to a living construct can be healed by a cure light wounds
spell or a repair light damage spell, for example,and a living construct is vulnerable to a
harm spell. How-ever, spells from the healing subschool provide only half effect to a living construct.

A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than 10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.

Can be raised or resurrected.

Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes’feast and potions.

Does not need to sleep, but must rest for 8 hours before preparing spells

Warforged

The Weight of the World Syoca